OotF's Feature:
-Fast Paced Action
Being fast paced doesn't mean that the game is just spam spell here spam there and boom you win. Not here, the definition of fast pace for OotF is that thinking your moves quickly but using the right move at the right moment. Since you don't want your ulti to be block by your enemy right?(Yes everyone have a default spell to neglect any damage for 1 second) So think first but be quick.
-A beautiful designed terrain
Probably the best point of OotF, I spent hours to simply create the best terrain that I can produce for everyone's enjoyment, beautiful and attractive (and a friend of mine said its looks a whole different game), but just enough to not distract you for the main goal. To hunt and to win.
-Cool spells which is implemented for strategical purposes
One might probably ask me, 'why does everyone have the same spell, isn't that boring?' my answer is no, hell no since I really think of what kind of spells will perfectly fit to this type of game, spells that serves its total purpose, 'to be strategical for the whole game but not boring'. Actually it is better to see it for yourself.
-Knockback players when hitting/damaging them
This probably what makes OotF fun, there is no more entertaining stuff than knocking back your enemy with your might. But beware this knockback also have its strategic purpose, attacking enemy from the back knock them away from you so it means it will further the distance of you and a hero you're catching(fleeing from you.).
-Challenging AI
Hell! Are you alone out there? No one to play this awesome map because Warcraft 3 is old? Then worry not my friend since I made sure that you'll be entertained by challenging AIs of OotF: Arena. AIs surely know when to use the block spell, when to best use the ulti and other aoe spells etc.
Being fast paced doesn't mean that the game is just spam spell here spam there and boom you win. Not here, the definition of fast pace for OotF is that thinking your moves quickly but using the right move at the right moment. Since you don't want your ulti to be block by your enemy right?(Yes everyone have a default spell to neglect any damage for 1 second) So think first but be quick.
-A beautiful designed terrain
Probably the best point of OotF, I spent hours to simply create the best terrain that I can produce for everyone's enjoyment, beautiful and attractive (and a friend of mine said its looks a whole different game), but just enough to not distract you for the main goal. To hunt and to win.
-Cool spells which is implemented for strategical purposes
One might probably ask me, 'why does everyone have the same spell, isn't that boring?' my answer is no, hell no since I really think of what kind of spells will perfectly fit to this type of game, spells that serves its total purpose, 'to be strategical for the whole game but not boring'. Actually it is better to see it for yourself.
-Knockback players when hitting/damaging them
This probably what makes OotF fun, there is no more entertaining stuff than knocking back your enemy with your might. But beware this knockback also have its strategic purpose, attacking enemy from the back knock them away from you so it means it will further the distance of you and a hero you're catching(fleeing from you.).
-Challenging AI
Hell! Are you alone out there? No one to play this awesome map because Warcraft 3 is old? Then worry not my friend since I made sure that you'll be entertained by challenging AIs of OotF: Arena. AIs surely know when to use the block spell, when to best use the ulti and other aoe spells etc.